Categories
Immersion

Week: 5 Physics in UE and Project Concept

This week’s session focused on physics in Unreal Engine, and we were also asked to bring in the progress of our ongoing projects. During the class, we explored how parent–child relationships work in UE, using a parent object to control and modify properties such as materials across its child objects. This helped me better understand how hierarchy and shared settings can be used efficiently inside a scene.

For my project, I already had a clear direction in mind. I knew that I wanted to create a cinematic and focus more on the character, its animation, and the composition of the shots, rather than building detailed natural environments. My idea was to create something longer and more atmospheric, and I also wanted to include original music, which I managed to do.

Overall, my main goal with this project was not to perfect every technical aspect, but to become familiar with the full process of creating a cinematic in Unreal Engine. I found a lot of inspiration in cinematics from some of my favourite video games, as I’m very interested in eventually working on similar projects in the future, such as animated or music-video-style cinematics.

Leave a Reply

Your email address will not be published. Required fields are marked *