This week, we progressed from blocking to a fully working body mechanics animation. The focus was on refining the movement through spline and polishing, applying the principles studied in previous weeks. This stage required resolving technical and timing issues in Maya and ensuring that weight, balance, and motion felt consistent throughout the animation.
During this process, we received feedback that highlighted areas for improvement, particularly in relation to clarity of motion, timing adjustments, and the overall physical believability of the movement. This stage reinforced the importance of refining an animation beyond the blocking phase, as polishing allows the mechanics to become clearer and more natural.
First animation attempt:
My reference: