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Immersion

Week: 4 UE Materials

This week, we continued working with Sequencer in Unreal Engine and were introduced to materials. We talked again about using master and sub-sequencers and why organisation is important when working on bigger projects. Keeping sequences in colour-coded folders helped me stay organised and understand the structure of the project better.

We also spent time setting up cameras and shots. I enjoyed experimenting with different camera angles and moving cameras independently inside the sequencer. Working in multiple viewports made it easier to check composition and transitions between shots.

On the materials side, we learned how to create master materials and material instances. This made it much clearer how materials can be reused and adjusted quickly without breaking the original setup. I found it especially helpful to see how changing values like roughness, colour, and normal strength can completely change how a surface reacts to light.

Overall, this week helped me feel more comfortable working in Unreal Engine, both creatively and technically, and gave me more confidence in using Sequencer and materials together.

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