This week, we focused on understanding the concept of world design in a game engine. We learned how to create and manage levels in Unreal Engine and became familiar with the main tools and interface. Although the pace of the class was fast and some terminology was new to me, the session helped me build a clearer overall understanding of how environments are constructed in UE5.
We also explored how filmmaking in Unreal Engine compares to traditional filmmaking. This highlighted both the similarities and the differences, particularly in how scenes, cameras, and animations are handled in a real-time environment. The lesson showed how UE5 can be used not only for games, but also for cinematics, promotional content, and other visual media.
In addition, we learned how to build scenes using existing assets and how to create object relationships and motion through Blueprints. By linking objects and controlling their movement through a parent–child hierarchy, we were able to simulate pendulum-like motion using basic physics logic.