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Immersion

Week: 10 PostProcessing& Rendering in UE

This week, I focused on post-processing and rendering in Unreal Engine, and I learned a lot about how important these steps are for making a scene look polished. Post-processing lets you control the overall mood of the scene, like adjusting color, contrast, bloom, and exposure. I experimented with different settings and realized that small changes can completely change how a scene feels. For example, changing the color grading or using a post-process volume in just one area can make the lighting and atmosphere much more cinematic.

Rendering also taught me a lot about planning and technical details. I learned that rendering as a sequence of images is usually safer than rendering directly to video, because if something goes wrong you can restart from the last frame. I also tried adjusting different settings like motion blur, depth of field, reflections, and Lumen global illumination. It was a bit tricky at first, but after experimenting I started to understand how all these settings work together to create a final polished look.

Overall, this week helped me see that post-processing and rendering are not just technical steps—they are part of the creative process. The way you adjust light, colour, and effects can really tell a story and make the project feel alive.

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